Once again Ben Counts will be released to inflict his own brand of madness at the library with his new batch of scenarios created for ShushCon 2019.
You can register for his games on Warhorn!
Lawbreakers – The Dresden Files RPG
Saturday 1p-5p Teen+
The White Council governs human magic use. The Wardens enforce their Seven Laws. The Blackstaff alone is entrusted with the power to break the Laws at his discretion.
That’s why you’re on your knees in a warehouse with a big angry wizard about to chop your head off.
How did you get here? How will you escape? And why is it, for all the horrible things you’ve done, you don’t carry the taint of a Lawbreaker?
The Dresden Files RPG, built using Fate. More fun than raiding the vaults of Hades for a soup bowl, and that’s saying a lot.
A Night at Kane Manor – Dread
Saturday 6p-10p – Teen+
You’ve been around the block a couple times. You’re a seasoned enough urban explorer, and it’s been pretty lucrative for you. You live by a simple creed: Take nothing but photos, leave nothing but footprints.
Except you’re a YouTube star, so it’s more like “Wear masks, record everything, monetize it, and hope it pays the rent.”
Tonight will be your biggest challenge ever—the one that might just put you on the map. You and your crew are gonna let yourselves into the old Kane Manor on the outskirts of town. You know. The one that’s supposed to be haunted by the Demon Earl, Lord Barbatos. The same house where Kenneth Kane supposedly sacrificed his whole family for power beyond hope or reason. Nobody’s lived there for years.
Naturally, you’re doubling up: not just urban exploration, but ghost hunting. Everything has to be recorded. Especially if you see the Ghost of Old Ken Kane.
But, hey, ghosts don’t exist, right? Surely one of your teammates did it. Footprints don’t just appear on walls, after all, and all those extra shadows are just tricks of the light…
Dread: A game of terror and tension, where traditional dice get swapped out for Jenga blocks and the cruel whims of gravity. Think you’ll last until dawn?
The Secret World: Seattle to Seoul – Fate
Sunday 9a-1p Teen+
Hiya, Chuck. Long time no meat.
Seven years ago, a demon bomb went off in Kaidan, a posh corporate enclave on the coastal edge of Tokyo; an island off the coast of Maine disappeared; earthquakes rattled Egypt; a vampire war rolled through Transylvania; and the leader of the largest new age religious movement in the world disappeared at the very height of his popularity.
It was a busy couple of weeks, followed by years of bloodletting and grudge-settling in the shadows of the world.
The year is now 2019. The place is Seoul, in the Republic of Korea. The Dragon coils in alleys and an occulted gangster rolls his dice. There’s a package going out to the city of Seattle. It’s your job to intercept that package, by any means necessary. You are an agent of the Templar, a terrifying servant of the good, and the good doesn’t get a say in the matter.
Dark days are coming and you are all that stands between the end of this age and the sanity-shattering birthcries of the next.
The Secret World, adapted to tabletop using Fate. More fun than playing fetch with a star-dog shot through the crack between realities, and isn’t that saying so very much, Chuck?
Punching Jupiter – Feng Shui 2
Sunday 2p-6p Teen+
When you said yes to Charlie’s job offer, you expected some weird days—some weird jobs, even. Fighting ten men inside a ladder factory while holding a baby and shouting that you didn’t want any trouble? That was Tuesday, dude.
Then Wednesday happened and, well, you probably didn’t expect to slap on a portable atmosphere generator so that you could tackle a cyborged-up ape-man off the edge of a floating city into the raging storm that is Jupiter’s red spot, but here we are. It’s a long way down, ain’t it?
In Feng Shui 2, the Action Movie Roleplaying Game, players take on the role of epic action heroes. Whether you’re too old for this píhuà, just in it for the money, or you aspire to actual goodness through old fashioned fisticuffs, it’s a great excuse to bust out the Bruce Lee noises and punch someone so hard they turn into a duck. Go ballistic or go home.”